Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Crosi Wesdo
War and Order
1575
|
Posted - 2015.11.09 12:47:02 -
[1] - Quote
From a purely impartial perspective. I have to say boosts are awesome. |

Crosi Wesdo
War and Order
1585
|
Posted - 2015.11.16 16:08:20 -
[2] - Quote
So many times ive warped into 10-20 dudes. They are happy to sit on the warp in and get a boring easy kill, but when i evade or coast out of scram suddenly links are super lame. If they have their own sometimes they complain about snakes instead.
Everyone wants to blame something else for their own failings. The same people so angry about links will be just as angry about something else if links are removed. |

Crosi Wesdo
War and Order
1590
|
Posted - 2015.11.21 12:43:23 -
[3] - Quote
Theres a huge number of things in eve for which you need a second account to be competitive.
Complaining about that at this point is kind of silly. Specially when you are so selective with the critique. |

Crosi Wesdo
War and Order
1593
|
Posted - 2015.11.24 08:12:12 -
[4] - Quote
Links are broken and make my solo pvp broken, which is after all the main focus of eve.
Links are god mode and they are simply impossible to catch. Some may point to the fact that over 2 days more than half a dozen link ships have been destroyed in our current system push (pushes which never happen because there is no mechanical incentive to force people to do so all the time, rather leaving it to player choice driven by their own narrative, lame). But those people are lying and the role of taking hostile links out of the equation in a larger battle that is spread across up to 4 plexes with over 100 players is a joke when you compare it to my single kestrel trying to find half fit russian farming alts in back end systems WHO ARE ALSO BROKEN BECAUSE THEY KEEP WARPING AWAY!!!!!!!
Links are simply broken because they interfere with my choice to fly alone when other people use friends and alts. |

Crosi Wesdo
War and Order
1594
|
Posted - 2015.11.25 03:15:17 -
[5] - Quote
Everyone knows i use links. I have no lack of fights.
Perhaps the problem with you is something else? |

Crosi Wesdo
War and Order
1596
|
Posted - 2015.11.25 18:29:29 -
[6] - Quote
Player solution to making the gameplay of ogb a little more consuming.
Who would have thought? |

Crosi Wesdo
War and Order
1598
|
Posted - 2015.11.27 01:27:28 -
[7] - Quote
People are already gearing up for ewar whining with the new faction electronic frigs. Personally, im gearing up to make sure my booster alt is very well trained for them. |

Crosi Wesdo
War and Order
1598
|
Posted - 2015.11.27 01:42:32 -
[8] - Quote
You realise that people cry more about being perma jammed than they do when they lose to someone who is boosted? |

Crosi Wesdo
War and Order
1599
|
Posted - 2015.11.27 12:49:36 -
[9] - Quote
Kalo Askold wrote:Meh links are the cancer of lowsec and now highsec station games. Need at least a 2bil pod to compete or pay for another account. Then ccp wonders why their active numbers are so small with less and less new people no matter how good the tutorial phase is. Between links and op ships no reason for a new bro to try eve pvp unless dragged in by a friend. Thier play time will just be death after death because someone has another account running a 500mil t3c for their 3 mil kestrel vs their own low sp kestrel. As for older people using links, lol risk adverse little s----. Enjoy dying to my griffin fleets!
I would expect that links play no negative role in the sub numbers.
To try and breath life into the game CCP should fix the initial overview and window layout to make it functional so new players dont have to learn how to customise eve before they even know how to play.
Every new player should have all fitting skills at 4, tank skills to 3 and all their chosen racial ship skills (up to BS) to 3 along with their racial weapon and weapon support skills. The game is far too old to expect people to start from scratch, even with the new player SP tweak recently.
Each school should have paid/free sub FCs who spam chat with open fleets to go and brawl each other in non-fw low sec to clash with each other with the possibility of roaming further, or also getting dunked by locals. FCs could be elected or just trialed on activity levels depending on the reward they receive. This gives new players the oppertunity to get away from shooting red crosses on day one. Perhaps there should be gateless pockets in these systems where boosts dont function so discourage l33t pvpers from ruining their entry level fun.
Removing links will result in an initial plummet of sub numbers that will never be replaced by new newbs who never knew links existed anyway and who are still gonna get dunked by more experienced players. Nor will they be replaced by the whiners who more than likely quit due to burn out but their own lack of introspection leads them point fingers and blame everything else.
Now, my link alt is also perfect moros, perfect triage, all t2 ship skills to 5 bar marauder, jump portal 5 and cyno 5, so i will likely see if there remains any enjoyable ways to use it before i unsub it. But in reality all i see for link changes is;
-People blobbing up slightly more. -Large alpha fleets will continue their resurgence with links being removed from grid within 10 seconds of the fight starting. -Lerger entities who can field more than half a dozen CS will have the enjoyable task of swapping out booster alts on the fly as theirs die. Or at least have many CS on field to minimise the chance of losing their boosts. -Fights returning to gates where CS can jump and reapproach. -Medium+ t1 cruiser fights being a brutal and fast dps race where logi, particularly armour have no chance to lock and cycle before anything dies.
We will have to see what CCP does with smaller command hulls, boost ranges and grid sizes before a clearer picture of the impacts will become clear.
Lets just face facts though, removing many hundreds of characters from their primary role to appease a small number of l33t solo kestrel pvpers and newbs that quit the game before they even set foot in lowsec is not going to result in greater concurrent subscriptions lol. |

Crosi Wesdo
War and Order
1600
|
Posted - 2015.11.27 14:21:44 -
[10] - Quote
You misunderstand.
I was commenting on the argument that eve is dying because of OGB. OGB has next to no negative impact on sub numbers or new player retention.
I was also saying that those people who do not want to field an expensive commandship in a risky cruiser fight day after day will fight without links and there will be a culture shock for how those fights play out. Command destroyers can only use one link which will be the resist ones. That will not make logis life much easier as numbers grow.
Finally i was saying that larger fights in larger hulls are going to be a one dimensional alpha shot of potential hostile boosts resulting in a slam dunk of the rest of the fleet.
In most fights if one side gets a couple of wrecking shots on the hostile booster and the other doesnt. The fights p.much over and everyone can go home;
"Boosts are down" "Deagress/bail"
So no, my post was not about how OGB are good for the game, it was about how grid boosting will change the game.
My actual argument is that boosts should be removed completely rather than putting them on grid which only gives advantage to whoever is the largest gang in space. |

Crosi Wesdo
War and Order
1600
|
Posted - 2015.11.27 15:56:20 -
[11] - Quote
Rugged, hey mate. Join this game and in a month or two you could do one thing that you want. Its easy for people like myself wity 130m SP+ to forget how absurd the waiting is in this game for skills. That is only getting harder as the old guard are hitting 300m SP ballpark. Asking people to start with a couple hundred thousand SP and 14 years behind is a big ask.
Doesnt sound very appealing does it?
The proven way to get people to stick with this game is not PVE. The proven way to get people to enjoy the game is not shooting red crosses at all. Its giving them the opportunity to fly with other people who can teach them the game faster than any red cross. |

Crosi Wesdo
War and Order
1600
|
Posted - 2015.11.27 16:36:09 -
[12] - Quote
Im saying make it easier to have the minimum skills for something on day one. Maxing out skills and cross training will take nearly as long as it ever would.
And honestly, i dont see any logic to any of your posts. Comparing FO3 to EVE? Seriously? People stick with eve for PVE? Really?
EVE is not at all famous for its PVE content. Its infamous if anything, and not in a good way. |

Crosi Wesdo
War and Order
1600
|
Posted - 2015.11.27 17:22:17 -
[13] - Quote
Dont get me wrong, id rather boosts stay as they are. But if given 2 options, removing them completely would seem far more preferable than not being able to field them against larger fleets all else being equal.
Well, not that you cant field them, but losing a 400m isk commandship a few times a night would be pretty tedious. |

Crosi Wesdo
War and Order
1601
|
Posted - 2015.11.27 18:08:08 -
[14] - Quote
Specialised fits. Also, i didnt exactly obliterate them either. Just harass.
Links just make more options viable. |

Crosi Wesdo
War and Order
1601
|
Posted - 2015.11.27 21:22:20 -
[15] - Quote
If the 30 man blob doesnt have a probing alt then i would suggest that they came ill prepared.
A lot of the time all you have to do is throw up a half-assed probe box to make hostile boosts go away lol. |

Crosi Wesdo
War and Order
1601
|
Posted - 2015.11.27 21:55:32 -
[16] - Quote
I never said that people can fight links without links or probes. I never spoke to that at all.
I said that if people feel that they cannot fight linked pilots then they can use probes instead. Most of the time the booster is a more expensive kill anyway.
Whats the word for calling someone a hypocrite based on something they never said?
The main problem i will encounter without links, is the plex mechanics themselves. I use links to clear scrams on the warp in. I will warp in to most things and have a go.
Without links i will simply see a gang in a plex and have to go to a different plex and either wait for them to leave and undo the contested rate they accrued by completing my own plex or wait for them to warp in to me.
Also, im not saying that without links its impossible to breach a plex in a kite ship. Im just saying its probably not worth testing it most of the time only to give away effortless kills to a blob at zero on the warp in. |

Crosi Wesdo
War and Order
1601
|
Posted - 2015.11.28 01:07:17 -
[17] - Quote
So the blob sit in one plex, and i sit in another waiting for them to never come. Win-win, wait... lol. |

Crosi Wesdo
War and Order
1603
|
Posted - 2015.11.28 02:39:48 -
[18] - Quote
Demerius Xenocratus wrote:I've successfully slid plexes in a slicer only doing 5700 heated. Garmur with HG Snakes should get what, 9k? Still very possible but now there will be some risk. Maybe you can use a cheaper kite ship and use the RF garmur for fleet support, a role for which it is really good even without links.
I've looked at your fit. It surpasses 10k with heat, and points/locks/shoots out to 70k. You don't find that slightly broken? You think the cancer ship kite meta is good for the game? God forbid people have to run their nano kite gangs with a margin of error that's actually relevant.
There is no denying the snaked linked garmur is powerful.
Do you want to balance the game based on an edge case?
People have nightmares about edge cases, but they really are not as common as people who wake up in sweats think. |

Crosi Wesdo
War and Order
1603
|
Posted - 2015.11.28 04:28:54 -
[19] - Quote
Kalo Askold wrote:Crosi Wesdo wrote:So the blob sit in one plex, and i sit in another waiting for them to never come. Win-win, wait... lol. That or have a ungunned jackdaw like hull (25-30k) ehp ongrid link ship instead of sitting 30km from a pos surrounded by friendly guns.
I forgive your extreme ignorance of how eve mechanics work in FW lowsec. |

Crosi Wesdo
War and Order
1603
|
Posted - 2015.11.28 05:28:09 -
[20] - Quote
Thanatos Marathon wrote:4 moar dead boosters today. Including those surrounded by "friendly guns".
If you don't like them, just kill em while you wait for OGB to go away.
Thats just impossible. Boosts are god mode. And expecting people to invest a fraction of SP in killing boosts as boosters do in boosting is fractally imbalanced.
They are always aligned, they are always dscanning, they are always immune to your will. |

Crosi Wesdo
War and Order
1603
|
Posted - 2015.11.28 13:03:14 -
[21] - Quote
Markus Lionum wrote:Crosi Wesdo wrote: .............. I remember you - you doing tha ghei maulus thing for years now - you had your fun now move on or go shoot the jita monument. Your tears fills my soul with joy.
Not sure where i was crying. Im perfectly cross trained on both chars. Im just pointing out that the changes will have a much greater effect than just fixing solo pvp for thekestrel/p[unisher meta. |

Crosi Wesdo
War and Order
1616
|
Posted - 2015.12.01 18:44:18 -
[22] - Quote
Samwise Everquest wrote: complains about n+1 mentality, uses whatever will be effective come what may. Even if there are less options to be effective.
FTFY |

Crosi Wesdo
War and Order
1619
|
Posted - 2015.12.04 05:40:32 -
[23] - Quote
Its called high sec mate. If you really cared about the new players who are averse to imbalance you would point them in the direction of RvB.
New players really shouldnt expect to have good results in solo pvp. The scales are tipped massively against them. They should be encouraged to join a corp to learn from and fly with.
As i have said before, new players die to almost everyone, boosts or not. Boosts have very little impact on player retention. Most people who get turbo dunked by boosted l33t pvpers dont even know what happened, nor do they know the difference from when they got turbo dunked by someone who wasnt boosted.
The only way to cultivate a healthy eve player base is to give people an easy avenue into player centric activities. Once they learn from other players how eve works they can explore the rest of the possibilities by themselves. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:07:00 -
[24] - Quote
Pestilen Ratte wrote:Crosi Wesdo wrote:As i have said before, new players die to almost everyone, boosts or not. Boosts have very little impact on player retention. . In which case, right, we don't need off grid boosters. You can make the case for off grid boosters by proving that they are of no consequence, but if you do then it is only intellectually honesty that requires that you do not complain when they are nerfed. Stop with the nonsense, please.
That is a horrible argument. I said boosts have very little effect on the new player retention. Blatant cherry picking does not an argument make.
A large portion of hte anti-booster advocates will cite low player retention as a consequence of boosters, there is only very slight anecdotal evidence for this while there is massive evidence that the new player experience is hostile to people grasping the basics of the game. What good is a tutorial on how to shoot rats if the overview itself is giving you all the wrong information about other players?
Pestilen Ratte wrote:Crosi Wesdo wrote:The only way to cultivate a healthy eve player base is to give people an easy avenue into player centric activities. Once they learn from other players how eve works they can explore the rest of the possibilities by themselves. We agree furiously. I would also note that individuals using alts is very far away from "player centric activities". Eve is a group game, and new players should always be encouraged to meet and make friends. And to bring new folks they know (and can trust) to their corp.
My booster, in the past, has supported fleets of nearly 250 people. Last weekend it probably supported somewhere in the region of 350 people at one time of another.
I think a fundamental lack of understanding of the mechanics involved and an obsessive focus on 1v1 balance really clouds peoples perspective of boosts place in pvp.
As for them being alts, so many things in eve need alts. As i have said before, my zero SP characters with eyes on hostile stations probably saved me as much as my boosts. My low SP cyno chars have saved my like a good number of times.
If your argument is against alts and not boosts, then you have a long way to go to fix what most people dont see as a problem. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:21:34 -
[25] - Quote
Again, you lack any perceivable understanding of the mechanics. Boosts are not god mode. And you anecdote about nearly not coming back to eve seems very, odorous.
And i can fix your subscription model argument that telling you that my alt is just a friend. This is no more or less odorous than your silly anecdote.
We all happy now? |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:48:25 -
[26] - Quote
Yes, CCP say your possible solution to having links far away on a huge grid by explaining that they will most likely work inside a small AOE. RIP skirmish gangs (apart from in t3 dessy fleets pending details)
Not to mention that trying to have on-grid-boosts away from fleet not only makes a mockery of the whole concept for these changes but it will simply be too vulnerable to death squads of 3rd parties who can simply harass boosters 5000km away from he fight.
All the proposed changes and new ships are just going to be an utter mess when combined together in anything but small scale fights. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 02:52:58 -
[27] - Quote
Boosts are not god mode.
Also, i do not have an alt, i have a friend that i fly with all the time. I hope this alleviates your concerns. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 03:03:00 -
[28] - Quote
Hes a consciousness objector. Like all pacifists though, he is required to pay his tax. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 10:12:00 -
[29] - Quote
Demerius Xenocratus wrote:Crosi Wesdo wrote:Yes, CCP say your possible solution to having links far away on a huge grid by explaining that they will most likely work inside a small AOE. RIP skirmish gangs (apart from with t2 dessy pending details)
Not to mention that trying to have on-grid-boosts away from fleet not only makes a mockery of the whole concept for these changes but it will simply be too vulnerable to death squads of 3rd parties who can simply harass boosters 5000km away from he fight.
All the proposed changes and new ships have the potential to be an utter mess when combined together in anything but small scale fights. You argue for a deeper strategy, but i would suggest that what you will get is unpredictable uncertainty instead. Skirmish gangs don't require links unless you're terrible.
This highlings your bias. It entirely dep[ends on what you are fighting.
And a 30% boost is god mode? How can you prove your own notion incorrect in a single paragraph and not notice? |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.05 11:19:00 -
[30] - Quote
Markus Lionum wrote:Get over it link boy. You will have to learn to pvp properly or go mission it out in high sec
From the guy with 100 kills in over half a decade lol.
There really should be a filter on this forum that checks people actually pvp before they are allowed to comment on pvp lol. The number of non-forum alts with strong opinions on pvp with no combat record is astounding.
In reality, what i will have to do is just blob up to fight blobs since taking other options away leaves less choice for engagement styles. |

Crosi Wesdo
War and Order
1622
|
Posted - 2015.12.06 01:24:29 -
[31] - Quote
Samwise Everquest wrote:I love watching these beta males cry about their precious ogb :)
As i and others have said many times. Putting boosts on grid is a mistake. Deleting boosts is a far better alternative to putting them on grid. Short of an unannounced and extensive rebalance of all related modules most boots apart from damnation (and even then) are just not that good on grid in many scenarios.
In trying to make a more dynamic arena, you end up with both fleets hoping their first shot will cripple the hostile fleet. Whoever loses their single boost ship looses the entire fight, at least on paper. |

Crosi Wesdo
War and Order
1623
|
Posted - 2015.12.07 00:04:31 -
[32] - Quote
How do you know if im sleeping? That seems an awfully intrusive standard to base game balance of a game on.
Any proviso in a discussion about game balance that has 'Your friend must play while you are sleeping' in it, is already so convoluted and unwieldy as to be hilariously broken.
Personally, it doesnt matter to me if someone has alts. I tend to not fixate on individual players game choices. I just see the pixels in space and deal with them the best i can.
And a 30% boost is actually just a 30% boost. God mode is something much different. If you want to use extreme terms to express how upset boosts make you then feel free. But it doesnt help your case.
Boosts are very powerful if used correctly. They can also be, meaningless when used with no thought. They can also be expensive losses if used carelessly or without attention.
Luckily, i have a friend who flies off grid links for me so some of your major arguments are mute in my case. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 05:15:14 -
[33] - Quote
Prove me wrong. Seems like a large part of the anti-ogb argument revolves around paranoia and distrust :p |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 05:33:53 -
[34] - Quote
Pointing out the absurdity in an argument isnt actually trolling. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 05:46:54 -
[35] - Quote
And i think flying around in anti frigate faction cruisers complaining about getting blobbed by frigates all day is lame.
In faction war you dont always get the choice where you engage war targets or what they are flying. You also dont get the choice to always enter a plex first.
See a gang in a plex and you dont have an evenly capable gang? Well, write it off, no combat for either side. You enter a different plex and they dont fancy risking a brawl at the warp in? Thats 2 plexes with no combat.
This happens anyway. But boosts certainly offer different options to deal with this common scenario. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 06:23:54 -
[36] - Quote
So you reject my points with baseless assertions then back up my points with a reference to high ground advantage?
Most people who use boosts already have extremely tactical fits, the changes will just reduce engagement envelopes for a great number of people. Suggesting that it will not have a cooling effect on PVP when the effect is narrower envelopes is quite obtuse.
Gangs that dont have boosts will still not have boosts, but gangs generally engage smaller numbers regardless. Im just pointing out those people willing to engage gangs in smaller numbers will thin out a little.
Finally, seems you are angry about plex crashing frigates, if you are happy that this change will be a fix to that edge case while any other benefit is subjective or baseless then i have to question if your perspective is of any value at all and not just bitterness? |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 07:18:58 -
[37] - Quote
Markus Lionum wrote:its not that im specifically angry about frigates crashing plexes, but you are the only zealot here defending links as they are and your reason is purely because it will affect your frigate plex crashing.
It will also effect;
-Small/medium gangs fighting alpha fleets and/or out numbered.
-Competent kite fleets being outside recon web influence making them quite immune to armour brawlers.
-Get past 30 people per side and the subcap logi game is pretty much over without links on many hulls.
-Flying logistics with extended cycle times and reduced reps. Without links armour logi will just melt to surprisingly small gangs and their reps will be surprisingly ineffective specially on t1 hulls. Shield logi is already flimsy in many cases, no links will make them iffy at the best of times.
-System pushes where the use of links allows otherwise weak doctrines to shine assuming skilled use.
-And just about every other facet of organised small/med/large gang pvp.
All of which i participate in on a regular basis which the exception of large scale which thankfully is a rarity.
Now, is this all a bad thing? i dont know. I would just suggest that the people who are playing the game at the moment are mostly satisfied with how the game plays exemplified by them playing. With the exception of a few sperglords on these forums who hardly ever pvp anyway. In order to satisfy these sperglords you are inflicting a substantial change in gameplay on many people who actually do pvp.
Seems a bit risky to me.
You might say this will result in much more things dying. I would pose that it will result in more blobbing up, perhaps more logi and people being far more selective in the fights they take, and for good reason. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.07 16:28:28 -
[38] - Quote
You clearly dont know what 'ultimatum' means.
Also, my point throughout this thread is that this will effect all other areas of pvp. You prove my point yet again by citing examples of how links are broken in 1v1 to justify changing the experience and capabilities of fleet players on ever scale everywhere else in EVE.
Now, one more time in case you missed it again. Im not suggesting that this is objectively bad for the game. Im saying that it is a risk to nerf fleets and in particular smaller fleets vs larger fleets since that is the content that the silent majority enjoys. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.08 22:10:45 -
[39] - Quote
If your only solution is to bring your own, then you are ignoring a few other solutions. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.09 03:02:23 -
[40] - Quote
If boosting is as passive as you say, all you have to do is 60 seconds of probing, and get a decent kill. Or 15 seconds of warping to a gate with a tornado.
Ironically, if boosts are not afk they can be easier to deal with. SImply ejecting a set of 8 combats can be enough to make boosters think twice about what they are doing.
Anyway, im not sure where in the rules that it states that rewards should be balanced by stats AND effort. That throws a spanner in so many aspects of the game.
Your argument suggests that you are simply defeated before you even start. Everythng is too unfair, or too much effort lol. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.10 02:12:40 -
[41] - Quote
Demerius Xenocratus wrote:Estella Osoka wrote:Thanatos Marathon wrote:So you are saying killing all those boosters was easy!?  With good planning and lots of alpha. Sure. As I said, requires more than one nado alt so you're looking at mismatched numbers already. Purely for purposes of countering links, the best solution is to bring your own. This represents a poor mechanic.
Links dont counter links in many scenarios.
If spending 60 seconds of probing and hitting F1 once is too much effort for you, then i cant imagine you will ever be happy in eve. |

Crosi Wesdo
War and Order
1624
|
Posted - 2015.12.10 11:35:12 -
[42] - Quote
Ah, but at least he knows you have two toons so he can blue ball you. Therefor more content?
I think thats the logic. |

Crosi Wesdo
War and Order
1628
|
Posted - 2015.12.11 08:32:39 -
[43] - Quote
Demerius Xenocratus wrote: The advantage links provide to kiting setups is far more valuable than just bringing +1 character on-grid which will require far more active input than a links alt.
Crosi brings links instead of a logi alt because the logi alt doesn't enable him to remain on-grid indefinitely against an enemy fleet. Nor would a Falcon alt or anything else. Links are the critical cornerstone of the presently supreme nano kite meta and their risk/reward considerations are vastly out of sync with any other conceivable alt roles.
Which is the crux of the matter. The nano kite elite pvp gods don't want to see their playstyle get nerfed, which is understandable. But the fact that this play style is more a function of paying a second sub than any combination of player skill and decision-making should raise red flags for any honest observer.
So because with links i can harass an ill prepared enemy fleet but at the same time be nothing more than a nuisance to an enemy fleet that has advisable counters in place, that means links are broken?
Seems like the anti link argument is evolving. Its starting point was 'links are god mode and break the game on every level' and ends up with 'i hate crosi and if i have to hear another story of him forcing brave newbies out of a plex im gonna puke'. lol.
Im sure one day someone will give you the credit you deserve demiriwhatever your name is. |

Crosi Wesdo
War and Order
1631
|
Posted - 2015.12.14 14:24:45 -
[44] - Quote
Because taking a brawl is like giving complete control to your target(s) in the hope that they dont just have another 20 people jump in the second scrams go on.
Theres a time and place for it, but results in a lot more reshipping. |

Crosi Wesdo
War and Order
1631
|
Posted - 2015.12.14 20:28:12 -
[45] - Quote
Ragged Starkiller wrote:Crosi Wesdo wrote:Because taking a brawl is like giving complete control to your target(s) in the hope that they dont just have another 20 people jump in the second scrams go on.
Theres a time and place for it, but results in a lot more reshipping. it has nothing to do with reshiping. brawl combined with proper logistics cant be broken by range unless range has ewar but this can be also countered by anti ewar. As everything in eve, this is situational, specialy for pvp. if u consider complexes from Faction warfare, if a cruiser size fleet get into a medium complx and waits at entry point for a kite fleet, they will always win.... This scenario works also for gates in null (with/without bubbles). so again, its situational. kite and brawl are both good styles.
I have no problems brawling in fleets, with logistics. even less so. My comment was about solo/micro gank. |

Crosi Wesdo
War and Order
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Posted - 2015.12.16 07:37:10 -
[46] - Quote
Pestilen Ratte wrote:My blob keeps losing to a smaller number of boosted players. Instead of taking advantage of force multipliers, asymmetric balance, hard counters, logistics and many other options available i would lke to keep doing the same thing but win if i had the skill to bring more people.
People being able to correctly assess an opponents capabilities is just as often a barrier to content.
Also, boosts dont make anyone invulnerable. They are not god mode. Lets lay off the emotionally tinged language. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.16 20:03:11 -
[47] - Quote
For example, One of my last kills might look like a pathetic goon griffin. What the killboard doesnt tell you is i stole that from under a fleet of 30 other goons with frig logi and algos and assorted tackle. Without boosts, most kites wont be able to go near an algos for long let alone 20 of them. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.17 00:39:28 -
[48] - Quote
Access to supercap gameplay should not be defined by how many subs you have.
Access to freighter gameplay should not be defined by how many subs you have.
Access to blackops gameplay should not be defined by how many subs you have.
Access to ... etc
The advantages of alts in eve are diverse and widely accepted. Sorry boosters in particular spoil your ability to hunt russian farmer alts in a punisher in peace or that occasionally one might steal a kill from your blob. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.17 02:58:28 -
[49] - Quote
Saying that boosts give a combat advantage isnt addressing the point. Cyno alts and freighters also give a combat advantage. No ships = no combat. Which is a direct advantage. Put me in a system with someone who doenst have the ability to bring 130 reships in within 5 minutes and im pretty sure i know how thats going to end.
As for your claim to flying engagable ships? Garmur, Orthrus, Geddon and Strateos feature highly on your ship usage while beyond that its blobbing people in gangs mostly consisting of svipuls and phantasms lol. Along with the aforementioned punisher combat which of course all eve should be balanced towards.
Dont get me wrong, i understand that it is very hard for some people to introspect. Its easy to remember when you have been hard done by, and even easier to forget when you do the same as what you constantly and unendingly complain about. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.17 22:55:35 -
[50] - Quote
AFK boosts are dead boosts.
I remember killing a neutral damnation on an undock with my garmur. Took forever.
I like the fact that those opportunities are out there. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.18 03:31:11 -
[51] - Quote
I have a friend who boosts for me off grid. therefor your entire argument is invalid based on something you cannot prove either way.
It was a funny post though, people needing more than one account erodes CCPs integrity? Do you even EVE? |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.18 09:43:08 -
[52] - Quote
Ares Desideratus wrote:Crosi Wesdo wrote:I have a friend who boosts for me off grid. Just to be clear, if your friend boosts for you, you should have no problem with links being put on grid, right?
If i remember correctly, he said something about t3's not being abe to survive on grid in their current form. And many skirmish based commandships being unfit to support their fleet.
Also, my friend is going to have to tripple box command destroyers to retian a full set of skirmish links not to mention that there will be many plexes that create asymmetrial fights that rely on links instead of numbers that will sim[ply not be possible (or at least not worth the risk).
I thiknk thats what he said. |

Crosi Wesdo
War and Order
1633
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Posted - 2015.12.18 15:01:01 -
[53] - Quote
By your standard everyone is AFK at some time. Even those with only one account. Thats why your standard is worthless and nothing more than grasping for excuses to justify your dislike of boosting mechanics.
Personally, i fought people with boosts years ago. I liked what i saw and trained it myself. I guess its about mindset, some people prefer to just whine about things i guess. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.18 15:39:06 -
[54] - Quote
If everyone is afk at some time but its only a problem sometimes, perhaps your argument is not well developed? |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.18 15:52:27 -
[55] - Quote
Yep, within 30 seconds of putting my booster on iges station while i was looking for safe bookmarks i had a command dessy try to warp me off. Was not on my overview either (thanks ccp) so im lucky the effect is so large and that i was AFK... |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.18 23:01:32 -
[56] - Quote
IB4 those complaining about links today are complaining about blobs tomorrow. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 03:22:16 -
[57] - Quote
There are already mechanics out there if you want fair fights its called a duel.
Ive never expected or felt entitled to a fair fight, in fact i would suggest that the whole point of eve is to engineer a situation where fights are as unfair as possible under the assumption that the opposition will do the same thing. Thats what makes EVE pvp interesting. Not vanilla, rinse / repeat kestrel vs punisher brawls.
Now i understand your thinking that fair fights = most desirable outcome. I would just suggest to you and most other people out there, they are not really the fights you remember. You remember the ones where you engaged hostiles that thought they had it in the bag but pull something extra out to clinch it.
The stories that project to the wider gaming world are not perfectly balanced 1v1s either. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 10:50:27 -
[58] - Quote
Another p2w aegument. As i have said, from every functional level you cannot distinguish between my booster as either an alt or another person beyond a presumption. Your obsession with the people behind the screen is not healthy. Focus on the pixels.
Multip[le accounts are accepted in eve anyway. Less of the p2w lol. Ive just created 4 alts to watch choke points. These chars will never train a single SP but will save me a lot of trouble and time which even a booster could not do as well.
Non of them will cost my any out of game money. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 15:43:33 -
[59] - Quote
Sees Orthrus. Doesnt expect links. Blames other people. Classic. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 16:38:44 -
[60] - Quote
Demerius, you didnt prove they are AFK lol.
You are using a term that does not apply by definition and even in your argument you said OGB need constant attention.
Lots of people dont manually pilot. Fleets often have anchors and are literally locking from broadcasts and hitting F1. Thats probably less involved than someone controlling a booster alt lol.
The problem is, you are just making up, changing out and cherry picking your subjective complaints to try and box boosting chars into some negative position as though your complaints only apply to them but not to other things in the game that work in similar or the same ways.
If you have the impression boosting alts are untouchable off grid, then you have already lost. If something bothers me so much in eve i try to do something about it. Thats kinda what the sandbox is about. It will be a sad day when space is not littered with nice easy t3 kills in safe spots. Specially now with aoemjd making parking on gates and stations practically impossible.
I was advocating for agro timers to force OGB into safe spots, but CDs have done the same thing with the added benefit of being a player driven mechanic. So props to CCP. |

Crosi Wesdo
War and Order
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Posted - 2015.12.20 16:44:23 -
[61] - Quote
Arla Sarain wrote:Crosi Wesdo wrote: As i have said, from every functional level you cannot distinguish between my booster as either an alt or another person beyond a presumption. Except there is no real person behind it, and it doesn't take presumption to come to that conclusion. The entire argument that this is an MMO and you should find a booster pet, must be supported by demonstrable and practicable supply of players who are willing to play a particular role, before it can be thrown around. Otherwise it's a moot point. This is an MMO, but nobody or few people are willing to engage in one facet of it as an MMO? Reeks of bad design. There are between a small to a few amount of players who would ever consider sitting semi-afk and boost for another person, investing their real time into this nonsense. Hence nobody needs to science it out why you don't have buddy sitting in a safe spot flying an OGB.
What a load of tripe. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 16:54:42 -
[62] - Quote
Perhaps in the fleets you fly in. Most fleets ive been in over the last few months have had a dedicated prober. Back int he day flying in BOHICA fleets they had a virtuoso prober that eliminated links at an alarming rate. Even friendly ones.
Also, since alts are ubiquitous, i still dont see any real reason for you to judge mains good and alts bad. Thats like those whiny people in FPS games complaining about noob tubes. You get to make your own choices, but in a sand box you dont get to make other peoples. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 17:19:19 -
[63] - Quote
Yes, boosting alts are more powerful than any other type of boosting alts... Its not as good at hauling things as my freighter alt, and not as efficient at lighting cynos as my cyno alts or as practical at keeping eyes as my eyes chars in particular places are.
Are you seriously asking why a tankless tengu with no guns is not practical on grid in a frig meta? Even commandships are not suitable on grid in many skirmish fleets due to their limited speed and agility.
And i have said this a number of times before.
I have known a good number of people who tripple and quad box chars on grid. Being on grid or not is not the correct standard of judging what is AFK or not.
I cant believe im saying this but if you are at your keyboard, you are not afk. If you have a complaint about how much input any particular role requires then thats fine. But just putting links on grid will require a massive and as yet unannounced reword of all the ships and mods.
But even that will not escape the fact, larger fleets will be able to field links and smaller fleets will lose them and as such potentially not field them at all. Which will have a knock on effect on what they feel they can sanely engage.
This is why (for the dozenth time) removing boosts entirely is a better solution to putting them on grid. Though i dont really see any problem with boosts as they are, but i do see a problem with the unwillingness of a lot of players here to solve their own issues.
Also, you logged on today and killed 2 cyno alts and then got blobbed by a mixed fleet. You died because you made terrible choices, not because of OGB. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 18:27:42 -
[64] - Quote
I think its a bit of a stretch and kinda dishonest to say that boosting alts are more powerful that logistics alts as a blanket statement. I would assert that logistics and ewar have won more fights than boosters ever have. Boosters effect in most fights has been simply to prolong fights since both fleets have had several options of how to field their links either on or off grid.
On grid t3's would still forfeit their defensive subsystem for their command and as such will always be very weak regardless of other fittings. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 21:00:18 -
[65] - Quote
I dont think one class of ship has to be balanced with another class of ship. After all, different classes excel at different things. A logistics alt is far better at RR than a boosting tengu.
You can invent a classification of 'fleet support' and expect balance across your arbitrary class. But its still an arbitrary class that you just invented. |

Crosi Wesdo
War and Order
1634
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Posted - 2015.12.20 22:19:08 -
[66] - Quote
If they are forcing him off with ewar, why is it temporary? I guess that just makes your argument sound better even if it doesnt make sense?
Ive flown griffin in a few fights against snuff box. Sure boosts helped. But the fact that i was permajamming their 2 lokis meant that their substantial mach fleet was applying very little of its DPS. This, along with spreading jams from other griffins across machs IMO made more difference than the boosts being off grid. |

Crosi Wesdo
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1642
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Posted - 2015.12.23 04:52:47 -
[67] - Quote
Demerius Xenocratus wrote:George Gouillot wrote:Bastion Arzi wrote:why dont people just probe down the links and kill them? its not as if it cant be done Because this would involve effort. Whining on forum not that much. If I'm going to multibox a max skilled prober with a virtue set, I would rather just buy a link alt. Because the first one is useful in a few narrow circumstances while the second makes my ship 30% better, 100% of the time, and requires far less active input.
The first one seems to be useful in a few situations, one of which is what you consider the biggest problem in the game.
From one side of your mouth you say that OGB are prolific and ruin gameplay all over new eden, and from the other side you say that a counter to boosts wouldnt be of much use.
I know why boosts make you angry and i know why you dont put effort in to counter them. Both are the same reason, you are lazy and dislike uncertainty. Personally, i have always admired people who put effort in to solve their problems rather than just complain. |

Crosi Wesdo
War and Order
1646
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Posted - 2015.12.24 06:32:02 -
[68] - Quote
Lots of people say this. I guess it should come as no surprise that all these people [put no effort in to creating such content by contacting each other and making it happen. They would rather polish their dream by whining on the forums for years until ccp gves them what they ask for. Blissfully unaware that they will still not get what they want and will just gt blobbed like they did before. |

Crosi Wesdo
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1652
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Posted - 2015.12.30 08:12:15 -
[69] - Quote
Pestilen Ratte wrote: So let me get this straight: I am supposed to spend my time contacting people outside the game to arrange small gang duels. And they are going to agree to fair play because we are all jolly good gents with high standards of gamesmanship.
Are you high?
Crosi, I think you are letting your love of Eve cloud your vision. Look at how you play the game, in your own case. Linked up and solo.
Are YOU contacting all the smashing chaps who can't wait to meet you and your buddies for a duel?
It's fantasy. Not only is it fantasy, it is not what it says on the tin. EVE promotes itself as a sandbox where gangs of friends can engage in interesting PVP pew.
It does not say on the tin that EVE is a game where, of you don't have a job or need money, you can spend your life trying to organize space ship pew pew between likeable and forthright groups of smashing chaps who are, in fact, a most devious and wretched collection of rapacious pirates.
I engage in objective driven pvp and i am not above calling for help as and when its needed. I dont accept 1v1 or any other kind of arranged fight. I do fly in regular fleets though where the FC will contact other entities and reasonable expectation are met with regards to ship classes and numbers.
But im not the one complaining about how some content is distasteful to me or incorrectly applying terms like godmore or p2w or judging other people who quite happily maintain more than one account as if it matters to me how many people are behind the pixels lol. Im not the one who thinks that putting links on grid is going to make the game fairer overall.
I just made a suggestion that would lead to the kind of content you seem to want with all these like minded forum whiners who feel entitled to a fair fight. Build your own community.
EVE doesnt say anything on the tin. If a misconception of what a sandbox is prevents you from doing what you need to get the content that you want, that is another malfunction on your part. You are fractally wrong about what a sandbox is.
As for me losing my mind and then you going of on a completely irrelevant tangent, there be irony here. |

Crosi Wesdo
War and Order
1652
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Posted - 2015.12.30 16:51:56 -
[70] - Quote
IIRC the 'OGB is killing eve' was covered early on by cearain, along with everything else he doesnt like is also killing eve since his punisher/kestrel anti newbro solo gameplay is the only thing that will save eve. |

Crosi Wesdo
War and Order
1654
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Posted - 2016.01.01 10:26:25 -
[71] - Quote
Arla Sarain wrote:Templar Dane wrote: But wait no, must be the links. Something anybody that's willing to fire up another account or use an existing alt account could have.
Whichever side of the argument you stand for, you end up bleeding players out of the game. It could just as well be that that anybody has no attraction to firing up a mandatory 2nd account.
Except that making boosts AOE will further strengthen the blob while many boosting chars will be out of a role. This will evidently lead to chars unsubbing.
Beyond a few anecdotes, it has not been established that boosing alts, or alts in general have any significant negative affect on sub levels.
Concurrent user rates were steady or rising year on year for many years after boosts were introduced. The downward trend seems to have started after certain other more recent developments that effected the core aspects of manufacturing and bloc level content.
My argument is against the assertion that changing current mechanics to seem fairer will result in more people joining and sticking with the game. The facts seem to be that as alienated old guard leave the game, the huge influx of new players to replace them is predictably absent.
The space submarine point and click RPG drama llama market is already tapped. |

Crosi Wesdo
War and Order
1657
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Posted - 2016.01.04 00:13:43 -
[72] - Quote
For the 100th time in case you missed it. An afk booster is a dead booster. No booster is afk. No booster is godmode. No booster is unprobable. No booster is p2w.
Lazy and bad pilots are the ones saying that its too much effort to prevent boosters from operating. My t3 booster will not get shot down, its just not a combat ship no matter how you fit it so it will not be on field. I will just blob or outclass like everyone else who thinks they are good already do lol.
6000km AOE just means the same gameplay after a BM has been set up. It also means that people who want to fight outside plexes can have boosts and those that want to fight inside plexes cant which creates a rift between those two engagement profiles limiting opportunistic, out of profile fights.
Boosters become the focal point of any larger fight. All one side has to do to win is commit as much as is needed to vaporize the hostile booster(s) which will leave the victim one choice in most scenarios unless they have a number of backup boosters on standby.
Creating a scenario where one sides engagement choices let them have boosts and another side cannot due to other engagement choices will not lead to more content.
I remember a day when gatecamps were the best viable way to make people engage where you wanted them. I see a strong return of those days. |
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